![]() What follows is a descent into Daniel’s and Alexander’s dark shared past, which is rife with Lovecraftian horrors and human atrocities alike. You play as Daniel, a man haunted by a strange shadow, who has woken up with no memory and a note telling him to descend to the basement of the old castle he’s found himself trapped in and kill the Baron Alexander hiding there. Of the three games on display, The Dark Descent is still the strongest entry in the series. All three games suffer from a few physics quirks and visual glitches as well, though none will risk breaking your game. This leads to much frustration in Dark Descent when picking up tinderboxes, as well as a quick “move an object to the next room” puzzle in Machine for Pigs quickly turning into a longer “get the object unstuck from the space between the stairs” puzzle when I accidentally dropped the object in question. However, all three games suffer a bit from issues with the hitboxes on small objects, which require a surprising amount of precision to pick up or manipulate. Also, every time you turn on your trusty lantern, the light on the back of the PS4 controller glows enough to light the entire room, which is a neat, immersive touch. For example, spinning one of the analog sticks to turn a wheel is much more natural than moving the mouse in a circle. The game controls quite naturally, and some areas actually seem to work better with the PS4 controller than the mouse. ![]() While by no means ugly, The Dark Descent is six years old and showing it’s age. It would have been nice to have some improved textures or more detailed scenery in this re-release, but it’s not a deal breaker. While the first game is only a little over six years old, it was fairly low budget at the time and it definitely shows, especially when compared to the improved visuals and more varied environments of A Machine for Pigs. One thing that has to be considered is that the Amnesia Collection is not an HD remastering, but rather a straight port of the game, which may be disappointing to some fans of the series. While a little rough around the edges and lacking any new content for longtime fans of the series, the Amnesia Collection has plenty of scares for a new console generation of players. So considering it’s legacy, it’s a surprise that the franchise has just now made its way to consoles. Not only that, but its popularity with Let’s Players like Pewdiepie and Tobuscus helped shape the popularity of Youtube gaming, for better or for worse. There is a picture of a nude man being tortured, seen after the player encounters the Priest character.It’s probably safe to call Amnesia: The Dark Descent one of the most influential horror games in recent memory, with games like Outlast, Daylight, and even the upcoming Resident Evil VII taking a lot of inspiration from its design.A character enjoyed torturing people for amusement.Stalking: Male monsters stalk the protagonist throughout the game. Self harm: It is revealed through audio diaries and flashbacks that a character engaged in self-harm. Jump scares: Jump scares are extremely common throughout the game. One phonograph is a recording of Justine putting out a man’s eyes, however, it does not need to be played.The monsters that attack the player have no eyes.A severely claustrophobic moment is a slight spoiler: see the end of this post.The player is required to crawl through vents at one point.There are chewing noises that can be heard if the player character is caught. The ongoing emotional abuse of the player character is a core game mechanic.īody horror: The monsters that the player must evade are men that have had their bodies horribly mutilated.īrainwashing: A character seems to have brainwashed the monsters into being obsessed with them.Ĭannibalism: It is implied that the third monster to chase the player intends to cannibalize them if they are caught. ![]() The following has been paraphrased from Game Phobias.Ībleism: A character was treated “more like a mental patient” than a child by their parent.Ībuse: A character leaves taunting messages for the player character throughout the game, intending to make them feel guilty for the things they’ve done. The DLC is a horror and utilises jump scares. Notably, Justine does not use darkness as a game mechanic the same way the base game does. Overview: ableist parenting, emotional abuse, body horror, brainwashing, cannibalism, claustrophobic gameplay, eye horror, self harm, stalking and torture. Amnesia: Justine DLC - Content and Triggers Guide
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